- Length on animation is 240 frames, no more no less.
- You may have a short pause at the start and end of the piece (less than a second).
- A single scene with one realistic ball bounce and one self-motivated ball jumping.
- The size of each ball can be different.
- The motion of the two balls can be simultaneous, can overlap, or can be sequential.
- The realistic ball can enter from off screen but then cannot leave the frame and must stop on-stage.
- The self motivated ball may leave the frame at the end.
- Staging and composition are a very important part of this assignment. Think about where is the best place to put the camera. Think about foreground and background colors (color and design).
- It would be very beneficial to create a camera and lock it into place and then work from that camera.
- No moving cameras. Camera shake for a really heavy impact is ok.
- No objects in your scene should be default gray (Lambert1). Use simple shaders (solid colors) or textures. Keep the textures simple.
- You will use a basic 3 point lighting setup.
- Use Depth Map shadows and not Ray Traced shadows.
- No Motion Blur or Reflectivity
- You may use an environment with walls made out of primitive planes or half of a cylinder. Some of you will have sets that are more elaborate, that is also acceptable.
- This project will be rendered in standard resolution with shadows, and it will be due as Maya ASCII file, and as a Quicktime movie.
- Please refer to the class calendar for Critique and final deadlines
So here is what I have come up with.
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